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wickes picking app

case study · retail · android app

The nationwide digitisation of click and collect within Wickes stores. A prominent UK DIY retailer. Replacing printed receipts, & hand made note taking, with a robust Android app with attached external barcode scanning capabilities.

client
Wickes
role
UX Manager
timeline
2 Months
technology
Android
outcome
Nationwide rollout
Pen sketch of a hand holding an Android phone showing the picking app dashboard

the brief

the problem

Click & collect orders were printed off as receipts, and store colleagues walked the aisles filling a basket by hand. There was no live view of which orders were urgent, who was picking what, or whether stock was on the shelf. Wickes wanted the whole process digitised on Android devices fitted with external barcode scanners. The ux and ui needed to be highly functional and simple.

my role

During just under a year working directly with Wickes as a freelance UX Manager, I was the sole UX principle designer on this project, which ran for a couple of months. I worked alongside a product owner and stakeholders representing departments across the business, bringing their needs, limitations and expectations together into one workflow.


research

  • stakeholder interviews
  • store workflow mapping
  • customer journey mapping

key insights

  1. 01

    Paper receipts gave stores no live view of priority, progress or who was working on which order.

  2. 02

    Every department touching click & collect had its own needs, limits and expectations, so the workflow had to work for all of them.

  3. 03

    The hardware shaped the experience: robust industrial devices with external scanners meant designing scan-first flows for the shop floor.

  4. 04

    The status of every new or pending order had to clear to all in-store employees. Labelling and app way-finding had to be simple and clear to avoid mistakes.

the discovery

consumer behaviour · trades vs customer

We spent a lot of time understanding how stores actually work: talking to stakeholders and departments, mapping workflows, and working through the constraints of the hardware and the shop floor.

Alongside the colleague-facing app, I mapped the wider customer journey, following TradePro customers, and more general consumers from first enquiry through to collecting materials in store. The differences and behaviours of professionals and more the domestic casual customers needed to be deeply understood.

Wickes customer journey map for a TradePro customer
tradepro journey
Wickes customer journey map for a twenty-something rental tenant
customer journey

the full picture

upto 100 screens

The MVP covered upto 100 screens, from the dashboard and picking flows to search, barcode scanning, error states and handovers between colleagues. Every state was designed so developers and stakeholders could see exactly how the app should behave on the shop floor.

  • Splash screensplash
  • Dashboard screendashboard
  • Navigation drawernavigation
  • Order ready for pickingorder ready
  • Picking an itempicking

Overview of every screen in the Figma design file, one row per flow
design board

key design decisions

Dashboard showing high priority, in progress and new orders
01

workload at a glance

The dashboard opens on what matters most right now: how many orders are high priority, in progress or new, with quick routes into the full picking list, completed picks and each colleague’s own picks.


Picks list grouped by status with colour-coded tags
02

a status system everyone agreed on

On a busy shop floor, order status has to read in a second. Working within Wickes’ digital and brand guidelines, I spent a lot of time refining the colour codes for each status and tag (high priority, in progress, new, low stock, time-critical) and agreed every one with stakeholders across the business.


Quantity overlay: 250 bricks required, 243 available
03

built for real building products

Picking at Wickes is rarely one item at a time. A single order might need 250 bricks when only 243 are available. The scan overlay lets colleagues scan multiple times or adjust quantities by hand, and makes shortfalls obvious before an order goes out incomplete.


Switching pickers confirmation dialog
04

safe handover between colleagues

Orders can change hands mid-pick, between shifts or breaks. Each order locks to the colleague picking it, and taking one over is a deliberate, confirmed step, so two people never pick the same order.

testing & rollout

  1. user testing

    A round of testing with store colleagues on the designs.

  2. iterate

    Feedback shaped a further set of updates.

  3. store trial

    The app was built and tested in selected stores.

  4. nationwide

    Rolled out to Wickes stores across the country.


outcomes

  • 100screens designed
  • 1user testing round
  • trialin selected stores
  • uknationwide rollout

what worked

Spending real time with stakeholders and departments up front, so the status colours and workflows were agreed by everyone before the app was built. Making sure everyone is aligned with the design process and challenges, was really key.

what i’d do differently

If the project engagement was longer it would been great to really explore further functionality with the app bringin it more inline with the really expansive experimental nature of my original TradePro and customer journeys.

“Really great team. It was a joy to work on this project. Communication was good, problems were solved, the product owner was exceptional in steering and navigating this rather complex project.”